﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace GSPatEditor.Pat.Effect
{
    abstract class EffectBase
    {
        protected NormalAction parent;

        public void Init(NormalAction parent)
        {
            this.parent = parent;
        }
        public abstract void Generate(StringBuilder sb);
        public abstract void Simulate(Simulator.Actor actor);
    }
}
